Furthermore, only the default cages are required for the achievement. The achievement pops when the 15th cage is built. The cages do not all have to be built at the same settlement, and nor do they have to successfully catch an enemy or creature, nor do they even have to be supplied with electricity. Example, canned dog food for a dog or radroach meat for a mole rat etc. Different cages also want different 'food' requirements too. All you have to do is assign a few settlers. These unique workstations allow your Sole Survivor to customize their face, body or hairstyle for free. These are the main resources required for the cages. The Vault-Tec Workshop adds even more settlement convenience to Fallout 4 with the Barber and Surgery Chairs. Achievement should pop after 5 creatures have been released.įor this achievement, you will need lots of steel, copper, and gears. Once the cages are closed turn their power sources off and the animals will be released. (Not raiders or super mutants.) Then power these cages, and have at least one beta wave emitter nearby the cages which is also powered and on all the time. With the announcement of Fallout 4, the games newly-launched website features that same number tucked away towards the bottom of the page. To conclude, build and power 5 cages of the same type of normally hostile creatures. 5 deathclaws, because different animals are still hostile to one another even in the presence of beta wave emitters. I would also recommend taming 5 of the same creatures, e.g. The note from Billy to Sue is located The note from Vault-Tec Industries is located The. It is attached to the post of the tree structure up the ramp, on the left by a combat knife. The note from Brenda to Lee is located at Cutler Bend. The note from S to E is located in a hollowed-out rock past the graves behind the Museum of Witchcraft. It will also trigger upon traveling to Quincy Quarries, which is south of Jamaica Plain. Note are four separate paper notes in Fallout 4. NOTE: This achievement requires normally hostile creatures so domestic animals will not work, such as house cats, dogs or gorillas. Vault-Tec Workshop is the fifth add-on, and third workshop add-on for Fallout 4.It triggers automatically once level 20 is reached and the player character is outside the Institute. To make this easier do not wire the cage and the beta wave emitter to the same power source otherwise the creature will be released and become hostile because the beta wave emitter was switched off at the same time as the cage. It will take several seconds of remaining docile outside of the cage's confines (they do not spawn into the settlement until the closed cage is opened by shutting off the power) for the creature to count as "tamed." Creatures are counted as "tamed" by releasing a trapped creature, in the presence of a beta wave emitter. For this achievement, you need 5 Tamed creatures in a settlement at the same time.